| Home | Download | Buy | Devzone | Support | ![]() |
|
Meteor arkanoid rules To begin with, you have several Meteors (balls). The number of reserve balls available to you is displayed on the scoreboard. Any ball that goes 'out of bounds' (ie past your ship and off the bottom of the play field) is lost forever. It will be automatically replaced by one of your reserve Meteors and you can launch it into play by clicking the central button. If you have no reserve Meteors, the game is over. As long as you are able to keep at least one ball in play, your game will continue.
All levels in the game are grouped into episodes of 10. If you have the misfortune of losing all your balls in the middle of an episode, you must resume play at the beginning of that episode. There are two main goals of Meteor. The first is to keep your ball in play for as long as possible so that you can advance to the next level. You will keep the ball in play by simply keeping it from going past your ship and out of bounds. The second is to accumulate the highest score possible by breaking as many bricks, collecting as many power ups and destroying as many robots as you can. The score is shown in the bottom-left corner, the number of remaining balls (meteors) is shown in the top-right corner. Meteor offers 3 levels of difficulty to challenge a wide range of skill levels. Make sure you find the correct level of difficulty for you. You can select your level of difficulty each time you begin a new game. To change the level of difficulty, before clicking on the image of the episode you would like to begin with, select a level of difficulty by clicking the appropriate button above the episode images. Meteor arkanoid for iPhone and iPod Touch Meteor arkanoid for Google Android
Meteor arkanoid for Palm, Symbian and Windows Mobile
Many power ups work in combination with each other, but some will cancel out the effect of other power ups. Catch a power-up - Score: + 5.
Specialty Bricks
Robots
|
| Copyright (c) 2004-2010 Mobile Stream |