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How to play.
The objective is to guess where the ball lands when it stops spinning.
Our game implements the French (or European) Roulette which has 36 numbers and only a single zero. This variant of Roulette is played in European and South America casinos. In a single-zero roulette the number order on the roulette wheel should adhere to the following clockwise sequence: 0-32-15-19-4-21-2-25-17-34-6-27-13-36-11-30-8-23-10-5-24-16-33-1-20-14-31-9-22-18-29-7-28-12-35-3-26.
Place bet(s) on the desired spots – move them using the stylus. When you are ready with the bets, tap the spinning roulette wheel. When the ball stops moving, the winning number is displayed in the top left corner and the resulting sum is shown in the top right corner.
Betting on a single number pays 35 to 1, on two numbers pays 17 to 1, on three numbers pays 11 to 1, on four numbers – 8 to 1, on six numbers – 5 to 1. Column bets and dozen bets pay 2 to 1. Red, Black, Even, Odd, Low, High bets pay 1 to 1.
How to play.
The rules vary from place to place, so you have to find out the exact rules of the specific casino before you start gambling. In BlackJack you always play against the dealer. The cards are valued as follows: an Ace can count as either 1 or 11, it's assumed to always have the value that makes the best hand. The cards from 2 through 9 are valued as indicated. The 10, Jack, Queen, and King are all valued at 10. The value of a hand is simply the sum of the value of each card in the hand.
The objective is to have a hand value that is closer to 21 than that of the dealer, without going over 21 (“busting”). You bust when your cards total to more than 21 and you lose automatically. First you have to place bets, to move them to the specified rectangular area. The maximum bet sum is the current sum on your account. You can see the current sum on your account by clicking the corner of the credit card in the low left corner. After placing the bets click “Deal”. The dealer will deal the cards. The second dealer’s card is turned down. Then you have to make one of the following: hit, stand, split or double.
Hit means to draw another card.
Stand means no more cards.
Double: double your initial bet following the initial two-card deal, but you can hit one card only.
Split: split the initial two-card hand into two and play them separately - allowed only when the two first cards are of equal value.
If the dealer’s shown card is an Ace, you are offered to buy insurance against dealer’s BlackJack. It costs half the bets. If the dealer has a 10 face down and makes a blackjack, insurance pays at 2-1 odds, but loses if the dealer does not. After that the dealer turns up the down card. By rule, on counts of 17 or higher the dealer must stay; on counts of 16 or lower the dealer must draw. If you make a total of 21 with the first two cards (a 10 or a face and an Ace), you win. This is called BlackJack. If both you and the dealer have BlackJack or the same hand count, it is called a Push or a Tie (or a Stand-off) and you get your bet back.
BlackJack experts have carefully studied the game and found out some strategies which can help you beat the casino at BlackJack. The following strategies are a starting point, those who would like to learn more should consult some professional books such as The World's Greatest Blackjack Book by Lance Humble.
Vegas Downtown Single-Hand strategy
Straight Hand strategy
How to play.
The objective is to get the best combinations of symbols on the selected payline(s).
Click "Bet One" to place one bet, you can place not more than 20 bets. Click "Bet Max" to place the maximum allowed bet. Click the arrow(s) and choose the payline(s). Your bet amount will be divided between the selected paylines. By clicking the arrows you can regulate the bet distribution. You can click "Cash Out" to cancel the bets.
Click "Spin All" to launch the machine. When the drums stop spinning, the result will be shown.
The result is calculated for each selected payline according to the following rules.
How to play.
The objective is to get as much money as possible by spinning the drums.
Click "Bet One" to place one bet. One bet gives you one attempt to spin up or down one cylinder. Press "Arrow Up" button above the selected cylinder and it will spin up by one image cell. You can place as many bets as there are on your account. All five lines (three horizontal and two diagonal) are in the game. If the three images on a single line are the same, the line wins.
The number of the remaining bets (attempts) is shown in the left box counter, the amount gained in the given game is shown in the right box counter.
The objective of the Craps game is to predict the roll of the dice. To place a bet tap on a coin and move it to the desired area on the betting table. You cannot remove a placed bet.
The first round is called the Come Out Roll. The marker is off. The Pass bet pays at 1 to 1 if the result is 7 or 11 and loses if the roll is 2, 3, or 12 (craps). If any other number is rolled, it becomes the Point and the on-marker is placed on that number. The dice is then rolled until the same point happens again or until a 7 appears. Don't Pass is the inverse of the Pass bet , except that 12 is a push and your bet will be returned in case of 12.
In the subsequent rounds you can place wagers on Come and Don't Come areas. The Come bet wins if a 7 or 11 is rolled and loses on a 2, 3 or 12. Any other number becomes your Come Point and your initial Come bet moves to the appropriate number on the table. To win you must roll your Come Point before a 7. If a 7 comes before, you'll lose. The Don't Come bet is the opposite of the Come bet , except that in case of a 12 you have a push and your bet is returned.
Additional bets - Odds - are also possible. Once a Point has been thrown you may bet up to 2 times your Pass Line bet on the 'odds.' The odds are simply an additional wager that the Point will be rolled before a 7. After the Come Out round you can place additional wagers on your Pass, Don't Pass, Come or Don't Come bets. Taking odds on Pass and Come on 4 and 10 pays 2 to 1; on 5 and 9 pays 3 to 1; on 6 and 8 pays 6 to 5. Laying odds on Don't Pass and Don't Come pays in the opposite way.
There are other bets as well.
At any time you can make a Place bet on a specific number (4, 5, 6, 8, 9, 10). The bet wins if the number is rolled before a 7 and loses in the opposite case. 4 and 10 pay 9 to 5; 5 and 9 pay 7 to 5; 6 and 8 pay 7 to 6. Buy bet works like a Place bet, but the payouts are different. 4 and 10 pay 2 to 1; 5 and 9 pay 3 to 2; 6 and 8 pay 6 to 5. A 5% commission is levied on the bet. Place this bet on the top of the numbered box. Lay bet is similar to Pay Bet, but wins if a 7 is rolled before the chosen number. Place this bet on the bottom of the numbered box. Lay Bet on 4 or 10 pays 1 to 2 (e.g. 2 dollars will bring you 1 dollar). Lay Bet on 5 or 9 pays 2 to 3 (e.g. 3 dollars will bring you 2 dollars). Lay Bet on 6 or 8 pays 5 to 6 (e.g. 6 dollars will bring you a 5-dollar win). Because of these payoffs you must take care to wager the correct amount to receive the correct payoff. The casino rounds down on uneven payoffs.
You may place the Field bet at any time. The bet pays 1 to 1 if one of the following numbers roll: 3, 4, 9, 10, 11. The bet pays double if 2 or 12 rolls.
There are four Hardway bets : double 2, double 3, double 4 and double 5. The bet wins if the appropriate double is rolled before a 7. The bet loses if a 7 is rolled before the chosen double or if any other combination totalling this number rolls. Double 2 and double 5 pay 7 to 1, double 3 and double 4 pay 9 to 1.
Proposition bets include betting on Any Craps (2, 3, or 12), betting on Seven and betting on Horn (2, 3, 11, 12). These bets are one-roll bets. They win if the appropriate number is rolled and lose in the opposite case. The payout is usually drawn on the table.
Video Poker is one of the most popular card games in the world. The video poker game is played with a 52- or 54-card deck with (or without) Jokers. The objective is to get the highest winning poker hand.
Click "Bet One" to place one bet. Click "Bet Max" if you want to place the highest bet. Once you have made a bet, click "Deal" and the machine will deal you five cards. After evaluating your cards you can decide to hold any of these cards. To do so, click "Hold" under the chosen card(s). You can cancel the hold in the same way. After that press "Deal" and all the unheld cards will be replaced by other cards from the pack. Then you'll get the result.
If you have one of the winning poker combinations you'll gain money according to the following rules:
Jacks or Better
Jacks or Better poker game is played with a 52-card deck. This is the simplest poker variant, it does not use any wilds or jokers. The lowest winning hand is a pair of Jacks (or better).
Tens or Better
Tens or Better poker is played with a 52-card deck. This is the simplest poker variant, it does not use any wilds or jokers. The lowest winning hand is a pair of Tens (or better).
Deuces Wild poker is played with a 52-card deck. Deuces ( 2's ) are considered to be "wild" cards. It means they can be used as any cards to complete the best possible poker hand. For example, they can be used as the missing cards to complete the straight. The lowest straight (A2345) is not allowed.
Aces and Eights
Aces and Eights poker is played with a 52-card deck. There are special winning combinations in this game: "Four Aces or Eights" and "Four Sevens". The lowest possible winning hand is a pair of Jacks (or higher)..
One Eyed Jack
One Eyed Jack poker is played with a 52-card deck. Jacks of Hearts and Spades ( two cards ) are considered to be "wild" cards. It means they can be used as any cards to complete the best possible poker hand.
The Joker poker game is played with a 53-card deck. A Joker card is added to a standard 52-card deck. The Joker card can be used as any card to complete the best possible poker hand.
Caribbean poker is played with a deck of 52 cards. In order to participate in the game, you must first place an "ante bet". You are then given five cards - all of them face up. The dealer also receives five cards; four cards are dealt face down and one card face up. In Caribbean poker, the player and the dealer compare hands formed from their five cards. No additional cards are dealt.
When you have evaluated your cards and the dealer's up card, you must decide whether to make a bet or to surrender. If you wish to challenge the dealer, you must place a bet by clicking "Bet". The bet always equals twice the ante. If you do not wish to challenge the dealer's hand, you must press "Surrender" and lose your ante.
When you receive a good hand, you will naturally want to place a bet to challenge the dealer's hand. When the bet has been placed, the dealer reveals his/her four remaining cards and the hands are compared.
The Dealer Must Qualify.
In Caribbean poker, the dealer's hand must contain at least one ace and one king in order to qualify. If the dealer's hand does not qualify, you receive 1 to 1 on your ante and your bet is returned to you without winnings.
If the dealer's hand does qualify with a value of at least one ace + one king, the best hand wins. Your winning hand receives 1 to 1 on the ante plus the winnings on your bet, which are calculated according to the winnings table.
In our implementation of Caribbean Poker we ignore "The dealer must qualify" rule for the sake of more addictive gambling. The rules are the same for the dealer and for the player.
When the dealer and the player receive poker hands of equal value (i.e. a push game), both the ante and the bet are returned to the player. Please note that a pair of two Jacks is considered equal to a pair of two Kings, that is in combinations (pair, two pairs, three of a kind etc.) card values are not taken into account.
The ante bet limits in Caribbean Poker are from 1 to 200.
The winnings calculation table
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